GameInDev grew out of building The Lost Heir. Every production
view starts with a real problem: what must be made, how the pieces connect and
what is ready to play next.
RoadmapPlayable outcomes instead of task noise
World dataCharacters, places and items stay connected
Visual graphsResources, quests and dialogue become visible systems
Keep production connected without turning it into administration.
01
Roadmaps that stay useful
Move from phases to milestones and concrete tasks without losing the playable goal.
02
Design that knows the world
Link design decisions to characters, zones, items, lore and the work that implements them.
03
Graphs for real game systems
See crafting chains, narrative flow and dependencies while the structured source stays intact.
04
A public window when you are ready
Share selected project progress with players while private production remains private.
Context before generation
Loke helps you start the day with the work that already matters.
The optional assistant reads the project context you allow, surfaces completed work
and blockers, and waits for approval before changing anything. Your project remains
the source of truth.
Retrieves relevant project facts before answering
Uses your own supported AI provider key
Never writes to the project without approval
LokeDaily brief
Good morning. You finished Inventory UI and Save system yesterday.
The next playable-build task is Controller rebinding. What is on your mind today?
Current milestoneFirst playable8 / 11 tasks
Review blockersPlan today's focusOpen roadmap
Latest update · v0.5.0
A more open GameInDev beta
Explore a real GameInDev workspace directly from the product page without signing in
Create a free beta account without an invite, verify your email and securely reset a forgotten password
Publish an opt-in project page with a roadmap, updates and studio links under your own studio handle